Showing posts with label Dark Angels. Show all posts
Showing posts with label Dark Angels. Show all posts

Saturday, August 6, 2011

NOVA Dark Angels Ebay Salvage Terminators



I have my first squad of terminators built from my first ebay 40k purchase. I am pushing through despite my desire to let these guys soak in simple green for a while. I am working on the theory that having one army to play at 2k is better than no army. I'm going to get these guys finished which will give me the option of trying to then put a BA force together, or just go with what I have.

I love how clean my original DW are. These guys just quite measure up. I think the problem is that my focus has been on BA for such a long time that I have forgotten what it is like to paint a hard color.

Should I chip these guys up with chardon granite battle damage?

Monday, January 31, 2011

Deathwing Chaplain and Squad






I painted up some test bases to go with both my Astral Claws and my Dark Angels. Previously I had been creating custom bases for each miniature every time I needed one. The power of home resin casting has freed me from that now! The Deathwing squad above used individual custom bases, and while they look nice, I wanted a way to create a base quickly that showed off the miniatures. The Rhino top hatch base shown below is meant for a hero character, since it allows for dynamic poses. I used one of the new flatter bases for the chaplain, since his pose was rather static, and I was unable to pry his torso off of his legs for repositioning! I am really pleased with how he came out.




The rest of the Deathwing are a little lighter in color than my other squads, but I am just happy to have three squads instead of two. I think I may have to get a game in once I paint up that venerable dread lurking to the side of my painting area.

Saturday, January 22, 2011

Plastic DA Chaplain WIP




The new DA FAQ has me pretending I am going to play games again, so I decided to paint up an Interrogator Chaplain as my second HQ to hand with Belial. I grabbed an old BA FW crux, the torso from a Chaos terminator, a chaos marine head, and a chaos maul. I added little bits of cloth that came from who knows where, and a key from some fantasy kit. I don't exactly hate the model, but it just doesn't look right to me. There is no mistaking it on the battlefield, so maybe I'll keep this guy as a sort f weirdly static icon of death.

Sunday, February 21, 2010

DA versus Gorgeous Eldar

These photos are in the reverse order, so this is the state f things at the end of the game. Two land speeders and an attack bike were just itching to unleash revenge on the stranded fire dragon squad, but the game ended on turn 5. The eldar won this time.

Fire dragons show ups to try and kill the loan terminator to take the kill point lead. They do so, but my land speeders take out their transport and leave them stranded. There is not much I can to do get to them though, so no kill points for me.

This is by far my favorite paint job on a vehicle. It is just masterful.

The DA wheel around to try and get in range.
A lucky shot damaged and eldar transport.
Rob moved all of his forces just out of range, leaving the lone terminator with nothing to do but run and hide.
Say hello to Mr. Multi-Melta.


DA Turn: The tanks drive on, and the terminators enter the game using the teleport homer from the RW land speeder. The bikes died under a torrent of gun fire. So too will the terminators.

Turn 1: The eldar fly onto the board and disembark


Turn 1: The lone transport luring the DA to their deaths.
After months of scheduling, three of us met up and finally had our first battle. My opponent, Rob, played Rob's unbelievably beautiful Eldar army. In hind sight, I really should have setup my tripods and and lighting sources to get better photos. I wanted to play the game and found the photography interfering. I think this comes from not knowing the rules very well, so I was focussed on trying to learn the game rather than focusing on the photos. We played an 1850 annihilation game and I gave up turn one. This was my first kill points game, and it I lost by one point. My troops never even got out of their transports! The eldar jumped on the board turn one, annihilated my bike squad, and then jumped back in their transports and flew away, taking pot shots at me for the rest of the game. I tried to make a wall of troops to slowly box them in, but I could not maneuver fast enough. The size of the table did work to the eldar advantage, but realistically Rob is an excellent player, so he would have schooled me no matter what! I am not sure what tactics I should have used. I definitely needed more long range firepower.

The photos are in reverse chronological order. This way you get to see the smoking husk of a fire prism and a troop transport first!

Saturday, February 20, 2010

The Dark Angels Go To War





I finally added drivers to the land speeders in preparation for my first large game of 40k. I've done some painting clean up work, but am ready to see these guys on the field. As I have mentioned before, I don't really play the game that often, but I like to use the rules to organize my painting projects. These guys are slated to part of a narrative campaign, including some unbelievably well painted eldar, a traitorous imperial planetary governor and all of the regulars that accompany the slide of an imperial world into the worship of chaos. Today was are just learning the rules, so it will be a straight forward 1850 pt game.

My army has all three varieties of Dark Angels. I've got some green wing vets in a rhino, two squads of terminators led by Master Belial, and a full raven wing squad let by Master Sammael on his land speeder. So now comes the question of how I play these guys. The ravenwing squad can outflank, and scout. One squad of terminators can hitch a rid in the land raider, and I can keep one in reserve for deep striking.

In terms of tactics, my plan so far, unless someone posts some better strategies, is to move the rhino and land raider forward as fast as possible using the rhino's smoke grenades first turn. The rhino should be able to provide a cover save to the land raider which can then use its smoke the next turn to return the favor. I can sandwich Sammael in between, so I can concentrate my firepower on whatever the terminators and vets are driving towards. To ensure the enemy gets where I need them to be, I plan to spit my bikes into 3 units, accompanied by the support speeder. There are two meltas, so I should be able get in melta range turn one. The sergeant has a power sword, so I can use him to tarpit any unit I need to slow down. I think of the bikes as my cowboys herding the cattle to slaughter. The fulcrum of the operation will be the one deep striking terminator squad. Since they will be the least maneuverable, I need to get the bikes in position to drop these guys behind my forward advancing troops. Between them and the bikes I have a hammer and an anvil. I am not bothering to bring a psyker, for no other reason than I don't really think they belong in a DA force. That might prove to be my undoing as Eldar are the kings of weird mental attacks. With this many moving parts I am sure things will go wildly wrong during battle!

Wednesday, February 17, 2010

DA Vets With Chirugeon Backpacks Pt2


I've done some more work on my vets as you can see. I am not thrilled with the painting on these guys, but that probably has to do with me having such a hard time painting the robes. The backpacks I chose are available from GW still. I noticed that the chirugeon backpacks looked just like the heresy era DA symbol and had to have them. There is a down side though, they are metal and as you might be able to tell from the photos, they keep popping off while I am working on them, leading to all kinds of chipped paint. I've got 5 more of these things, and I really wish I had put them on my AoBR marines to give them some more character as well.

Sunday, February 14, 2010

Dark Angles Squad: Weathering Powders





I could not wait to have a DA powered armored squad to ride in the new rhino, so rather than fiddle with all of the pieces needed to put one together I decided to grab and extra AoBR plastic set and just paint them up as DA. This allowed me a stress free way to try out some new techniques as well.

I used an airbrush to base coat these guys, and have done very little highlighting, focussing instead on blending them into the background. I threw together some dirt bases, and since I was working with test models, I went ahead and tried the forge world earth colored powder around each of the models legs. I did this once before basing them which was a mistake since the powder came off while trying to hold them down for the glue to dry. I am really liking the powders. I recommend that everyone goes out and gives them a try. You can always grind up pastels found at local art supply stores if you don't want to mess with international shipping.

I now have a force containing GW, DW, and RW! Which means if I ever get around to playing the game, I have a very colorful and characterful army. Should I go back and paint the full 10 man tac squad I have ready to go? Should I paint up another rhino while I remember the recipe?

Saturday, February 13, 2010

Dark Angels Rhino Chasis WIP 1







I was having a tau-ible time painting the...tau, so I thought I should go back to my roots as a Space Marine player and paint up a Rhino for my Dark Angels force. I don't have any powered armored DA painted yet, but I really like the look of the PA, the DW, and RW together. So far I am really happy with how this is turning out. My dust spray along the skirt is a little sloppy because I did not feel like cleaning my air brush even though I felt it getting gooey. My least favorite part of this model is the matte varnish. Once again, it has left a strange texture on the surface of the vehicle. I still have scratches to add to this, as well as forge world powders. I will use the rust colored powder instead of diluted orange paint this time because I think the orange would just not cover the green properly. I haven't decided just how dirt to make this thing yet.

I plan to paint the top hatch with the tactical squad symbol using the airbrush and some painters tape. I haven't decided how to weather the arrow symbol yet. I could steal a little of my wife's hairspray and sprinkle some sand on it prior to air brushing. I think that would give a nice chipped affect. The easy path is just to use a sponge to add some DA green back over the top.