Tuesday, July 21, 2015
Cast Buildings For City Fights
Historicon was a blast. I'll have a whole post dedicated to it coming up shortly. There are just too many photos for me to edit right now. Suffice to say, the terrain at Historicon is leaps and bounds beyond what we normally see at conventions. All of that beautiful terrain fired me to up paint up the rest of the test casts to see what the village could look like. A normal order of operations would be to finish building the model before adding painted floors and details, but I just wanted to see them. This will make finishing the interior walls a little tricky, but I'll manage.
The blockiness of the structures has me a little concerned. I have loads more dormers to add, which will help a little, as well as little addition to go on the back, which add doors and steps into the buildings. However, I think these will come into their own when backyards are added. I am tempted to make the backyard part of the terrain piece itself, since that will allow some fun modeling activities. On the other hand, it will constrain where the pieces can be used. I still need to model up the shop window to the long buildings. That converts them a bit and breaks out the outline some. After that corner shops are in the queue
Of course NOVA is fast approaching, and I have not even built the army yet. Maybe I should take care of that. I suppose I could reuse an older army for the NOVA Narrative event though. That would allow me to focus on some display pieces and the corresponding terrain to go with them.