I like 40k. I hate the rules. I like Bolt Action. I like the rules. The natural conclusion here is to try and bring the tactical game play of Bolt Action to 40k. With this intent, Cheatin Steve and I played two games where we experimented mapping bolt action rules onto 40k units. Both games would pit Steve's Orks against my Death Korps. The first game turned out to be a blow out, as we pitted a highly mobile ork force against an entrenched Death Korps forces. (the DKoK also had flame throwers in each squad) We also gave the Orks an 8 foot drive before the trenches. That game was interesting, but not terribly fun to play. I think the problem was that we had too many special rules. Realizing our mistake, we decided to pit two Bolt Action style platoons against each other. We gave the Orks SMGS and LMGS. The Death Korps had rifles and LMGS. Additionally we let the DKoK move and fire without penalty.
One of the surprising things about mixing and matching game systems, is how difficult it was for me to use 40k and play BA. I got the hang of it at the end, but spoilers here, the Death Korp suffered horrific casualties.
Our mission was to secure the town from an ork attack. The DKoK had not faced Orks before, so they had no firm understanding of ork capabilities. The Korps took the high ground, in preparation for a dash into the two main buildings directly in front of them. The left squad planned to setup a base of fire from the white building on the far left, while the three middle squads advanced along the right flank, taking the tan building and the white building to the left. This would not go well, despite my attempts to follow the plan despite actual battlefield conditions.
Orks setup primary in the central alley. Their rules favored assaults, making it virtually impossible for the DKoK to win an assault, or survive a 12" SMG volley. Had I been facing Russians, I may have remembered this, however as we were playing Bolt 40k, I left tactics at the door, and blindly moved my forced into one giant kill zone.
Lieutenant Court Martial, CM from this point on, ordered his squads to advance. First squad took the left building as planned. Third squad advanced into the courtyard of the yellow building. CM failed to appreciate how difficult it would be for the squad to climb down from the cliff face.
Loud grunting was heard on the left flank. It sounded dangerous.
Orks quickly took up position directly opposite the first squad's building.
Second squad took some fire, and when ordered to advance in support of third squad, they foobar'd their moral check and retreated. LT CM was surprised, however this would not deter him from following his plan.
With some coaxing the second squad moved back into position.
Third squad continued their advance into the far right building. LT CM assured them that they would be supported by second squad.
The cunning of the Orks on display. The Ork in Charge (OiC) pulled in one of his squads and assaulted the building brutally killing all of the occupants.
LT CM realized his mistake, and immediately ordered all forces to withdrawal. This fight could not be won in the city where close range ork assault weapons ruled the day. Remnants of first and second squad were to pull back to the edge of the embankment and fire from cover.
LT CM decided that prayer might help, and ordered his squads to pray to the space marine statue for deliverance.
Deliverance came in the form of a hail of bullets from the Ork marauders.
Cleverly, LT CM positioned his command squad as far back as possible from the front lines.