Showing posts with label DKOK. Show all posts
Showing posts with label DKOK. Show all posts

Saturday, January 15, 2011

Death Korps of Krieg Test Mini









I spent the morning washing my DKOK army, hopefully removing any mold release that may have been left on the models post casting. If you do not wash your minis before you paint them, I urge you to start doing so. Before I learned the trick I ruined an Inquisitional Rhino with those cool forge world doors. Mid-way through painting the paint rubbed off the doors. The model is still awaiting a bath in green stuff nearly a year on out.

I could not resist a quick paint job, and grabbed one of the grenadier melta-gunners to see how washes would look on him.

I am not sure about the paint job. I was planning on making the DKOK mint colored like my valdor, but right now I am not sure. Should I commit to this paint job?

Wednesday, September 22, 2010

FW Krieg Tank Bits on New LR Kit


I've been buying DKOK stuff for a while now, and am only now getting started building it. My first task was to build the single LR chassis that will be part of my 1500 pt force. I am going mainly with centaurs, but want one LR. The old FW kits do not fit on the new model without some work. The good news is that it is not particularly difficult. The engine filter requires a portion of the back engine cover to be sawed off. The trench rails simply do not fit. It turns out the FW full kit has a resin engine area. The tank gunner works, just not with the cool FW hatch because the new LR kit has the turret modeled on. I am luke warm about losing the more interesting turret, since it has more detail, and helps make the tank look more interesting. In any case, I am happy I bought the upgrades. I think they add a lot of character to the tank.

My plan is to run this as a regular old LR with battle cannon, hull las cannon, and bolter sponsons. It will support a static line of 2 teams of 3 heavy stubbers. Grenadier squads in centaurs, hq in centaurs, and quartermaster in centaurs work as my ultra fast open topped gun platforms. A single squad of engineers and death riders bulks out the army. Most of the army is made up of AP3 weapons, so it should be pretty fun to play SM. The centaurs have a built in gun mount so the heavy weapon from the squads embarked can fire. That gives me 2 heavy stubbers per centaur.

Sunday, September 19, 2010

Ruined Centaur Pt2




I tried out wet weathering powders on this centaur, and quickly discovered that mixing the powders with thinner was a bad idea. I skipped a crucial step in the FW master class book. It is really important to seal the model before moving onto further steps in the weathering process. I managed to get away without too much paint damage, but it could have been a lot worse. The dark metal panels in the floor took the brunt of the thinner, and it shows. I think I may try to make the tank more minty colored. I am beginning to think that my DKOK should be on desert bases, which would contrast really well with a darker color scheme. Imagine this tank with dust sprayed around the tracks, and the right side of the centaur embedded in a sand dune.

Saturday, September 18, 2010

DKOK Ruined Centaur Objective Marker






I took a break from my tau to paint up an objective marker for my DKOK army. I have all of the miniatures now, and am just working our color schemes. To that end, I present my mint green and bone colored ruined centaur assault vehicle. The right side of the vehicle will be buried in mud. I haven't put the weathering powders on yet, but I am already pleased. I think scab red is going to be a really good accent color on these.

My army has 6 Centaurs, and I am considering making ruined versions of all of them. The centaur itself is just an amazing vehicle. Open topped, a heavy stubber, and a weapon mount for the squads heavy weapons. My company and platoon command squads in addition to 2 engineer squads, commissar general, and quarter master all get them.