With my 1/72 scale terrain ready to play on, and my german forces ready for battle, I decided to use the winter storm we've been having here on the east coast to batch paint up some vehicles for my American forces. Pictured here are 3 M3 half tracks, 4 Sherman tanks, 4 M10 Wolverine tank hunters, four trucks, and two M7 priests. The kits vary from quite nice plastic model kits, to very lackluster armourfast fast build kits. Despite the wide range in detail, I think these will look great on the tabletop once they have had pin washes, chipping, streaks, and weathering powders applied.
The German forces already have 5 stugs at their disposal, along with a howitzer, and an anti-tank gun. I may paint up a few panthers and a tiger to fill out their list, but once these Americans are finished we'll be ready to play.
I've been kicking around how I'd like the first game to go, and I think it will begin with first contact, followed by waves of reinforcements. That will probably play much better than just giving the players all of the toys at once. The American forces will have a platoon of Shermans and a platoon of infantry to advance through the crossroads. Germans will have a prepositioned anti-tank gun and a full platoon of veteran Heer infantry. They'll be packing a lot of panzerfausts and panzershreks in addition to ranged in mortar shots. Germans will eventually get a stug zug or tiger as reinforcement, while the American forces will be able to call on an armored infantry platoon and an M10 wolverine platoon depending on the shape of the battle. I think it is important to have a bunch of potential reinforcements, and then let timing and disposition of them depend on the situation on the ground. A key to this will be the German team deciding to lure the first platoon into a trap. But you never know how players will decide to act in a GM'd game. That is probably the best part of running one of these.